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libsdl-org
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sdl12-compat
An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
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SDL_WINDOWID support...
#192
icculus
closed
2 years ago
1
SDL_WM_SetIcon behavior...
#191
icculus
closed
2 years ago
0
YUV colors are broken
#190
jengelh
closed
2 years ago
1
Avoid crash if NULL is passed to SDL_RemoveTimer and add fallback for unicode when CTRL is pressed.
#189
akb825
closed
2 years ago
3
Documentation about what time you must set the environment variables
#188
zzo38
closed
2 years ago
4
Reading key presses not working when CTRL key is held down
#187
soruk42
closed
2 years ago
1
Allow retrieval of SDL_Window when version.major == 2
#186
kjliew
closed
2 years ago
18
OpenXcom opengl video filters cause crashes with sdl12-compat
#185
WorMzy
closed
2 years ago
1
Use SDL_PIXELFORMAT_RGB888 for 24-bit surfaces
#184
sulix
closed
2 years ago
0
schismtracker crashes when resizing window
#183
ghost
closed
2 years ago
3
tucnak broken video and coredump
#182
sezero
closed
2 years ago
18
Rendering without graphics on GLES3 compatible cards
#181
mrfixit2001
closed
2 years ago
1
BSD support: Don't assume alloca.h is available on Unix
#180
alarixnia
closed
2 years ago
0
BSD support: Don't assume presence of libdl on Unix
#179
alarixnia
closed
2 years ago
1
quirk: Disable SDL_QuitSubsystem(SDL_INIT_VIDEO) for Multiwinia/steam
#178
sulix
closed
2 years ago
0
Update fake modes list to match SDL2 wayland
#177
sulix
closed
2 years ago
0
Misc. issues affecting Loki port of Civilization: Call to Power
#176
sulix
closed
2 years ago
30
Always SDL_PumpEvents() in SDL_PeepEvents()
#175
sulix
closed
2 years ago
4
Resolve relative paths when initialising CD audio
#174
sulix
closed
2 years ago
4
[i386] testing and build instructions for i386 on amd64?
#173
arrowgent
closed
2 years ago
8
[typo] test readme typo
#172
arrowgent
closed
2 years ago
2
Implement an application-compatibility "quirks" system (and hacky workaround for Awesomenauts)
#171
sulix
closed
2 years ago
4
Update SDL12_COMPAT_VERSION to 53 for 1.2.53
#170
sulix
closed
2 years ago
0
Psychonauts: Mouse cannot escape window on wayland.
#169
Bitwolfies
closed
2 years ago
2
Awesomenauts (Steam, free-to-play): black window, no titlebar or borders
#168
smcv
closed
2 years ago
29
idTech 4 Games - 40-50 FPS Bug
#167
d10sfan
closed
2 years ago
4
Handle SDL12_Surface::refcount in SDL_FreeSurface
#166
sulix
closed
2 years ago
2
Set 'pixels' in SDL_CreateYUVOverlay() (Fix #164)
#165
sulix
closed
2 years ago
0
SDL_CreateYUVSurface failure
#164
jengelh
closed
2 years ago
0
SDL_GetWMInfo fails
#163
jengelh
closed
2 years ago
1
pkg-config drop-in compatibility with sdl package?
#162
traversaro
closed
2 years ago
3
cmake: Rewire and simplify project versioning
#161
Conan-Kudo
closed
2 years ago
0
build: Automatically use legacy GLX library if libOpenGL was not found
#160
smcv
closed
2 years ago
0
Need help building the Win32 binary SDL.dll
#159
Spatzendame
closed
2 years ago
6
Disable HIGHDPI support by default for unscaled OpenGL apps
#158
sulix
closed
2 years ago
0
Psychonauts: Anolog stick broken in menu.
#157
Bitwolfies
closed
2 years ago
5
Psychonauts: Game crashes with resolution change.
#156
Bitwolfies
closed
2 years ago
8
netsurf-framebuffer: Differing behavior between sdl & sdl12-compat
#155
mil
closed
2 years ago
11
tuxpaint: quit prompt
#154
icculus
closed
2 years ago
0
Implement X11_KeyToUnicode
#153
icculus
closed
2 years ago
11
Macos deprecation fixes
#152
icculus
closed
2 years ago
0
CMake CMP0068 warning about macosx rpath
#151
icculus
closed
2 years ago
0
SDL_GL_GetAttribute doesn't work
#150
sezero
closed
2 years ago
6
Broken Sword 2: black rectangles for sprites
#149
icculus
closed
2 years ago
2
Broken Sword 2: going fullscreen to "original" window is incorrect.
#148
icculus
closed
2 years ago
3
Hammerfight mouse stuck in place
#147
slouken
closed
2 years ago
15
Add some notes about compatibility issues to the README (issue #144)
#146
sulix
closed
2 years ago
0
Bunch of FIXME-related fixes
#145
sulix
closed
2 years ago
0
Document lack-of-support for apps that talk to X11 (etc) directly
#144
icculus
closed
2 years ago
4
FIXME cleanup
#143
icculus
closed
2 years ago
27
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