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libsdl-org
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sdl2-compat
An SDL2 compatibility layer that uses SDL3 behind the scenes.
zlib License
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Updated to the latest SDL3 changes, including joystick/gamepad properties
#133
slouken
closed
5 months ago
0
test: Extend testautomation timeout to match classic SDL2
#132
smcv
closed
5 months ago
1
Updated for SDL_GetJoystickCaps() and SDL_GetGamepadCaps()
#131
slouken
closed
5 months ago
0
testautomation_surface: Expect SDL3 error messages
#130
smcv
closed
5 months ago
0
Updated for the latest SDL3 changes
#129
slouken
closed
5 months ago
7
build: Include vendor info in the return from SDL_GetRevision()
#128
smcv
closed
6 months ago
1
Optionally install test programs, like we do in SDL2 and SDL3
#127
smcv
closed
6 months ago
0
test failure in video_getSetWindowGrab but only if running all suites
#126
smcv
closed
6 months ago
3
test failure in mouse_getMouseFocus when using dummy drivers in a container
#125
smcv
closed
6 months ago
3
README: Don't recommend installing libsdl3-3.0-0, which won't exist
#124
smcv
closed
6 months ago
0
Add SDL_SoftStretchLinear() and SDL_SoftStretch()
#123
1bsyl
closed
6 months ago
0
Add SDL_{Lower,Upper}BlitScaled()
#122
1bsyl
closed
6 months ago
0
Fix invalid read: displayID wasn't set
#121
1bsyl
closed
6 months ago
0
Fix compilation
#120
1bsyl
closed
6 months ago
0
Attempt to add SDL2_Surface / SDL3_Surface
#119
1bsyl
opened
6 months ago
1
testgles2 failed to start
#118
1bsyl
opened
6 months ago
0
updated sdl3_include_wrapper.h from latest SDL3
#117
1bsyl
closed
6 months ago
0
Handle SDL_Surface changes
#116
icculus
opened
6 months ago
3
Add SDL_SoftStrech, SDL_SoftStrechLinear
#115
1bsyl
closed
6 months ago
6
android: build sdl2-compat with cmake + fix automation
#114
madebr
closed
7 months ago
4
add initial Android.mk and a build script for ndk-build.
#113
sezero
closed
7 months ago
11
Updated for latest SDL3 changes
#112
slouken
closed
7 months ago
0
SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.
#111
slouken
closed
7 months ago
1
Updated for latest SDL3 changes
#110
slouken
closed
7 months ago
2
Updated for SDL3 changes to gamepad face buttons
#109
slouken
closed
8 months ago
0
Update for SysWM properties
#108
Kontrabant
closed
8 months ago
7
fix text input, text edit and drop events after recent SDL3 changes
#107
sezero
closed
8 months ago
2
textinput, textedit and drop events broken after recent SDL3 changes
#106
sezero
closed
8 months ago
10
simplifications after SDL3 bool type change.
#105
sezero
closed
8 months ago
2
Build proper SDL2main for WIndows + test more on ci
#104
madebr
closed
9 months ago
0
Translate the SDL2 display index to an SDL3 display ID when setting t…
#103
Kontrabant
closed
9 months ago
0
Return the desktop mode as a fullscreen mode if no exclusive fullscre…
#102
Kontrabant
closed
9 months ago
2
video_getNumDisplayModes test fails under dummy video driver
#101
smcv
closed
9 months ago
4
ci: only run scheduled build on libsdl-org/sdl2-compat
#100
madebr
closed
9 months ago
0
Compatbilty with SDL12-compat?
#99
Bitwolfies
closed
9 months ago
1
Reconsider how we handle audio callbacks
#98
icculus
opened
11 months ago
1
ci: enable tests
#97
madebr
opened
11 months ago
0
Verify sdl3 symbols by building sdl2_compat in c++ mode and defining SDL2COMPAT_TEST_SYMS
#96
madebr
closed
11 months ago
2
test failure in audio_resampleLoss: Expected output length 9600000, got 8820000
#95
smcv
opened
11 months ago
7
testautomation --filter audio_pauseUnpauseAudio
#94
slouken
closed
11 months ago
6
ci: test x86/x64/arm32/arm64 MSVC
#93
madebr
closed
11 months ago
26
add MSVC arm64 and mingw32/64 runs to CI
#92
sezero
closed
11 months ago
0
MSVC ARM32 builds fail linkage
#91
sezero
closed
11 months ago
0
Don't forward SDL_GetRevision
#90
madebr
closed
11 months ago
14
SDL_GetRevision broken
#89
sezero
closed
11 months ago
1
Don't pass removed flags to SDL_CreateRenderer()
#88
meyraud705
closed
11 months ago
4
override SDL_Quit and SDL_QuitSubsystem, adjust the gesture code.
#87
sezero
closed
11 months ago
0
Mouse coordinates are wrong with logical scaling
#86
icculus
closed
11 months ago
2
`sdl2-config --cflags` vs header install path
#85
icculus
closed
11 months ago
2
Should SDL_RenderSetLogicalSize use Nearest scaling?
#84
icculus
opened
11 months ago
3
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