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libsm64
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libsm64
Mario 64 as a library for use in external game engines
Creative Commons Zero v1.0 Universal
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Candy Crush 64
#63
AaronMakerDS
closed
2 months ago
0
Create Candy Crush 64
#62
AaronMakerDS
closed
2 months ago
1
Add Macos build to Github Actions workflow
#61
Brawmario
closed
3 months ago
0
Add support for macOS and Emscripten builds
#60
osnr
closed
3 months ago
2
Failed to read ROM file "baserom.us.z64" ???
#59
BloodMoonDS
closed
5 months ago
1
Fix compilation order dependency for generated level.c file
#58
Brawmario
closed
6 months ago
1
Restore Vanish Cap wall collision logic
#57
Brawmario
closed
6 months ago
1
Vanish cap wall logic is missing
#56
Naynuza
closed
6 months ago
1
Other characters/enemies
#55
vico93
closed
6 months ago
1
i cant get the mog
#54
YungIndex
closed
6 months ago
1
Godot Reference Project
#53
nightblade9
closed
7 months ago
6
Add parallel windows build to github workflow
#51
Brawmario
closed
8 months ago
0
Vertex color alpha channels are discarded (wing cap wings aren't transparent)
#50
coolreader18
opened
8 months ago
0
Texture memory mismatch
#49
2MuchTime247
closed
9 months ago
2
Support for WebAssembly builds
#48
walksanatora
closed
3 months ago
0
add Game Maker 8 bindings to readme
#47
headshot2017
closed
1 year ago
0
Is Sonic Possible?
#46
EndurusPrime
closed
1 year ago
1
some fix for unity audio?
#45
anoni111
closed
1 year ago
1
Add -fno-strict-aliasing
#44
Heath123
closed
1 year ago
0
Dynamic Surfaces?
#43
Luminoso-256
closed
1 year ago
8
Prevent SURFACE_HANGABLE crashes
#42
kafeijao
closed
1 year ago
0
Only export lib functions in linux builds
#41
Brawmario
closed
1 year ago
1
Fixed inverted controls when airborne
#40
kafeijao
closed
1 year ago
1
idk what this means help
#39
SuperMarioYAHOOYAHOO
closed
9 months ago
12
Add some more mario functions
#38
Brawmario
closed
1 year ago
0
Restore cap music behaviour
#37
Brawmario
closed
1 year ago
0
Add infamous `#ifdef __cplusplus` idiom
#36
Brawmario
closed
1 year ago
0
Update README with Windows test build instructions
#35
Brawmario
closed
1 year ago
0
Make the received rom buffer const
#34
Brawmario
closed
1 year ago
0
Avoid crash in mario_delete if audio not init
#33
Brawmario
closed
1 year ago
0
Document difference between core/required functions and extra features
#32
jaburns
opened
1 year ago
0
Add license to project
#31
Brawmario
closed
1 year ago
1
Export functions for setting Mario state
#30
Brawmario
closed
1 year ago
3
add functions to play sound/music and more
#29
headshot2017
closed
1 year ago
1
How to build this for wasm or js
#28
grimdeathr
closed
10 months ago
1
Fix GCC warnings
#27
jaburns
opened
1 year ago
0
audio implementation on test program + many other improvements
#26
headshot2017
closed
1 year ago
16
Exposed audio playback functionality by adding decomp logic into libsm64.
#25
MeltyPlayer
closed
1 year ago
2
[Deleted]
#24
Gamer1123
closed
1 year ago
0
How to build into a .DLL
#23
Gamer1123
closed
1 year ago
1
[Need Help] Integrating into supertux
#22
VoetbalKijk
opened
1 year ago
0
[FEAT] Add Github Actions Building
#21
zalo
closed
1 year ago
1
Exposed libsm64's raycasting/collision logic via its API.
#20
MeltyPlayer
closed
1 year ago
6
Merged in some minor bug fixes, enhancements, and API changes.
#19
MeltyPlayer
closed
1 year ago
3
[Minor] Init Buffers Can't Be Validated
#18
gudenau
opened
2 years ago
0
32 bit version?
#17
Arthurgamepraix
closed
1 year ago
1
Extract audio from ROM and provide API for passing samples out to host and triggering sfx
#15
jaburns
opened
2 years ago
0
Write short documentation comments for each exported item in libsm64.h
#14
walksanatora
opened
2 years ago
3
Using my own models and animations instead of importing them from a ROM
#12
ACIDULATED
closed
2 years ago
1
Null pointer dereference when calling sm64_global_terminate without creating a Mario
#11
khang06
closed
2 years ago
0
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