https://github.com/TStand90/roguelike_tutorial_revised_tdl
Took me quite a while before I decided I wasn't just doing something wrong. Was following the tutorial that goes with the above repo, and ran into this problem when finishing the save system. When sent to Pickle the map is fine, when it returns, the compute_fov function reveals that the FOV array is now [x, y] instead of [y, x] like Walkable and Transparency. I grabbed a fresh copy from that repo to make sure, and it had the same issue.
Python: 3.6.4 x64 TDL 3.4.0
https://github.com/TStand90/roguelike_tutorial_revised_tdl Took me quite a while before I decided I wasn't just doing something wrong. Was following the tutorial that goes with the above repo, and ran into this problem when finishing the save system. When sent to Pickle the map is fine, when it returns, the compute_fov function reveals that the FOV array is now [x, y] instead of [y, x] like Walkable and Transparency. I grabbed a fresh copy from that repo to make sure, and it had the same issue.