Several unit tests fail on iOS, including the audiofile-decoder, audiofile, and synth tests. In the case of the former two, the tests appear to only fail on a real iOS device, not on Sauce Lab's iOS simulator. There may be problems on iOS decoding 48KHz audio files?
In the latter case, it may be due to the "user input required" issue with iOS, where an audioContext won't start pulling samples until the user has interacted with something.
Several unit tests fail on iOS, including the
audiofile-decoder
,audiofile
, andsynth
tests. In the case of the former two, the tests appear to only fail on a real iOS device, not on Sauce Lab's iOS simulator. There may be problems on iOS decoding 48KHz audio files?In the latter case, it may be due to the "user input required" issue with iOS, where an audioContext won't start pulling samples until the user has interacted with something.
More investigation is needed.