Closed eldebarva closed 4 years ago
This is my config.yml
token: "..." # lichess OAuth2 Token
url: "https://lichess.org/" # lichess base URL
engine: # engine settings
dir: "./engines/" # dir containing engines, relative to this project
name: "Rybka3Human.exe" # binary name of the engine to use
protocol: "uci" # "uci" or "xboard"
polyglot:
enabled: false # activate polyglot book
book:
# standard: "engines/book.bin" # book file path of standard chess
# atomic: "atomic book path"
# giveaway: "antichess book path"
# crazyhouse: "crazyhouse book path"
# horde: "horde book path"
# kingofthehill: "kingOfTheHill book path"
# racingkings: "racingKings book path"
# 3check: "threeCheck book path"
max_depth: 20 # half move max depth
min_weight: 1 # selects move with highest weight but not below this value
selection: "weighted_random" # move slection is one of "weighted_random", "uniform_random" or "best_move" (but not below the min_weight in 2. and 3. case)
uci_options: # arbitrary UCI options passed to the engine
Move Overhead: 100 # increase if your bot flags games too often
Threads: 2 # max CPU threads the engine can use
Hash: 256 # max memory (in megabytes) the engine can allocate
# go_commands: # additional options to pass to the UCI go command
# nodes: 1 # Search so many nodes only.
# depth: 5 # Search depth ply only.
# movetime: 1000 # Integer. Search exactly movetime milliseconds.
# xboard_options: # arbitrary xboard options passed to the engine
# cores: "4"
# memory: "4096"
# egtpath: # dir containing egtb, relative to this project
# gaviota: "Gaviota path"
# nalimov: "Nalimov Path"
# scorpio: "Scorpio Path"
# syzygy: "Syzygy Path"
# lczero: # lczero specific settings
# weights: "engines/latest.txt" # weights file path
# threads: 1 # max CPU threads the engine can use
# gpu: 0 # which GPU to use
# tempdecay: 10 # After search is complete, the tempdecay can pick slightly weaker moves to offer variety. 10 is good tradeoff
# noise: true # Randomness in the search algorithm. This makes sure that even unfavored lines are given a "lucky" shot
# log: "./engines/log.txt" # save log of lczero debug output
silence_stderr: false # some engines (yes you, leela) are very noisy
abort_time: 20 # time to abort a game in seconds when there is no activity
fake_think_time: false # artificially slow down the bot to pretend like it's thinking
challenge: # incoming challenges
concurrency: 1 # number of games to play simultaneously
sort_by: "best" # possible values: "best", "first"
accept_bot: false # accepts challenges coming from other bots
max_increment: 180 # maximum amount of increment to accaept a challenge. the max is 180. set to 0 for no increment
min_increment: 0 # minimum amount of increment to accept a challenge
variants: # chess variants to accept (http://lichess.org/variant)
- standard
# - fromPosition
# - antichess
# - atomic
# - chess960
# - crazyhouse
# - horde
# - kingOfTheHill
# - racingKings
# - threeCheck
time_controls: # time controls to accept
- ultraBullet
- bullet
- blitz
- rapid
# - classical
# - correspondence
modes: # game modes to accept
- casual # unrated games
- rated # rated games - must comment if the engine doesn't try to win
It is also worth to mension this werid message __main__[16152] �[1mINFO�[0m
that appears before the expected messages. Also,
Traceback (most recent call last):
File "C:\Users\Rolo\Desktop\Ajedrez\Bot\lichess-bot-master\logging_pool.py", line 16, in __call__
result = self.__callable(*args, **kwargs)
File "C:\Users\Rolo\AppData\Local\Programs\Python\Python37-32\lib\site-packages\backoff\_sync.py", line 99, in retry
ret = target(*args, **kwargs)
File "C:\Users\Rolo\Desktop\Ajedrez\Bot\lichess-bot-master\lichess-bot.py", line 135, in play_game
logger.info("+++ {}".format(game))
NameError: name 'logger' is not defined
appears like 10 minutes after the program accepts a challenge, or sometimes it never shows up until I press control+c.
Can you pull https://github.com/careless25/lichess-bot/pull/162 and check if its fixed?
Yes, now the engine actually plays, thank you! However, in the cmd it never desplays the message containing the link to the game.
I am having trouble making the program play. Hopefully it is something easy to solve.