Closed ianagbip1oti closed 1 year ago
Your bot didn't receive the move that your opponent played. It was probably a connection problem, judging by the Starting new HTTPS connection
log.
I also don't know how your bot challenged WillBoChessEngine
since you have opponent_allow_tos_violations
set to false
but your opponent has a tos violation. How often does this problem occur?
I also don't know how your bot challenged
WillBoChessEngine
since you haveopponent_allow_tos_violations
set tofalse
but your opponent has a tos violation. How often does this problem occur?
As it turns out, that feature doesn't work yet. When getting a player's public data via the /user/{username}
API, tosViolations
is not included. According to the comment here on discord, such information isn't sent to OAuth token users. I've submitted an issue to ask if this can be changed.
Your bot didn't receive the move that your opponent played. It was probably a connection problem, judging by the
Starting new HTTPS connection
log.
Ok, I'll keep an eye out for if it happens again.
I did have a few in a row where it happened, but didn't have verbose logging enabled
Here is another aborted game, as white this time https://lichess.org/MUaSHQ6C
[08/22/22 00:26:02] INFO Challenging a random bot lichess-bot.py:308,
DEBUG Resetting dropped connection: connectionpool.py:273,
lichess.org ,
[08/22/22 00:26:05] DEBUG https://lichess.org:443 "GET connectionpool.py:456,
/api/account HTTP/1.1" 200 ,
None ,
INFO Seeking bullet game with matchmaking.py:113,
opponent rating in [1509, 2309] ,
... ,
DEBUG https://lichess.org:443 "GET connectionpool.py:456,
/api/bot/online HTTP/1.1" 200 ,
None ,
[08/22/22 00:26:09] INFO Will challenge Virutor for a matchmaking.py:133,
standard game. ,
DEBUG https://lichess.org:443 "POST connectionpool.py:456,
/api/challenge/Virutor ,
HTTP/1.1" 200 None ,
INFO Challenge id is MUaSHQ6C. matchmaking.py:135,
DEBUG Event: {'type': 'challenge', lichess-bot.py:211,
'challenge': {'id': 'MUaSHQ6C', ,
'url': ,
'https://lichess.org/MUaSHQ6C', ,
'status': 'created', ,
'challenger': {'id': ,
'princhess_bot', 'name': ,
'princhess_bot', 'title': 'BOT', ,
'rating': 1909, 'online': True}, ,
'destUser': {'id': 'virutor', ,
'name': 'Virutor', 'title': ,
'BOT', 'rating': 1677, 'online': ,
True}, 'variant': {'key': ,
'standard', 'name': 'Standard', ,
'short': 'Std'}, 'rated': True, ,
'speed': 'bullet', ,
'timeControl': {'type': 'clock', ,
'limit': 60, 'increment': 0, ,
'show': '1+0'}, 'color': ,
'random', 'finalColor': 'white', ,
'perf': {'icon': '\ue047', ,
'name': 'Bullet'}}, 'compat': ,
{'bot': True, 'board': False}} ,
DEBUG Event: {'type': 'gameStart', lichess-bot.py:211,
'game': {'fullId': ,
'MUaSHQ6CylBR', 'gameId': ,
'MUaSHQ6C', 'fen': ,
'rnbqkbnr/pppppppp/8/8/8/8/PPPPP ,
PPP/RNBQKBNR w KQkq - 0 1', ,
'color': 'white', 'lastMove': ,
'', 'source': 'friend', ,
'variant': {'key': 'standard', ,
'name': 'Standard'}, 'speed': ,
'bullet', 'perf': 'bullet', ,
'rated': True, 'hasMoved': ,
False, 'opponent': {'id': ,
'virutor', 'username': 'BOT ,
Virutor', 'rating': 1677}, ,
'isMyTurn': True, 'secondsLeft': ,
60, 'compat': {'bot': True, ,
'board': False}, 'id': ,
'MUaSHQ6C'}} ,
INFO --- Process Used. Total Queued: lichess-bot.py:182,
0. Total Used: 1 ,
[08/22/22 00:26:09] DEBUG Starting new HTTPS connectionpool.py:1003,
connection (1): ,
lichess.org:443 ,
[08/22/22 00:28:10] DEBUG Event: {'type': 'gameFinish', lichess-bot.py:211,
'game': {'fullId': ,
'MUaSHQ6CylBR', 'gameId': ,
'MUaSHQ6C', 'fen': ,
'rnbqkbnr/pppppppp/8/8/8/8/PPPPP ,
PPP/RNBQKBNR w KQkq - 0 1', ,
'color': 'white', 'lastMove': ,
'', 'source': 'friend', ,
'variant': {'key': 'standard', ,
'name': 'Standard'}, 'speed': ,
'bullet', 'perf': 'bullet', ,
'rated': True, 'hasMoved': ,
False, 'opponent': {'id': ,
'virutor', 'username': 'BOT ,
Virutor', 'rating': 1677}, ,
'isMyTurn': False, ,
'secondsLeft': 60, 'compat': ,
{'bot': True, 'board': False}, ,
'id': 'MUaSHQ6C'}} ,
[08/22/22 00:28:19] DEBUG https://lichess.org:443 "GET connectionpool.py:456,
/api/bot/game/stream/MUaSHQ6C ,
HTTP/1.1" 200 None ,
DEBUG Initial state: {'id': lichess-bot.py:342,
'MUaSHQ6C', 'variant': {'key': ,
'standard', 'name': 'Standard', ,
'short': 'Std'}, 'clock': ,
{'initial': 60000, 'increment': ,
0}, 'speed': 'bullet', 'perf': ,
{'name': 'Bullet'}, 'rated': ,
True, 'createdAt': ,
1661127969810, 'white': {'id': ,
'princhess_bot', 'name': ,
'princhess_bot', 'title': 'BOT', ,
'rating': 1909}, 'black': {'id': ,
'virutor', 'name': 'Virutor', ,
'title': 'BOT', 'rating': 1677}, ,
'initialFen': 'startpos', ,
'type': 'gameFull', 'state': ,
{'type': 'gameState', 'moves': ,
'', 'wtime': 60000, 'btime': ,
60000, 'winc': 0, 'binc': 0, ,
'status': 'aborted'}} ,
DEBUG Starting engine: engine_wrapper.py:34,
/engines/princhess ,
DEBUG Using selector: EpollSelector selector_events.py:54,
DEBUG Using PidfdChildWatcher engine.py:124,
DEBUG <UciProtocol (pid=2043)>: Connection engine.py:987,
made ,
DEBUG <UciProtocol (pid=2043)>: << uci engine.py:1009,
DEBUG <UciProtocol (pid=2043)>: >> id name engine.py:1035,
Princhess 0.0.0-dev ,
DEBUG <UciProtocol (pid=2043)>: >> id engine.py:1035,
author Princess Lana ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name Hash type spin min 8 max 65536 ,
default 16 ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name Threads type spin min 1 max 255 ,
default 1 ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name SyzygyPath type string ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name CPuct type spin min 1 max 65536 ,
default 215 ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name CPuctBase type spin min 1 max ,
65536 default 18368 ,
DEBUG <UciProtocol (pid=2043)>: >> option engine.py:1035,
name CPuctFactor type spin min 1 max ,
65536 default 282 ,
DEBUG <UciProtocol (pid=2043)>: >> uciok engine.py:1035,
DEBUG <UciProtocol (pid=2043)>: << engine.py:1009,
setoption name Threads value 2 ,
DEBUG <UciProtocol (pid=2043)>: << engine.py:1009,
setoption name Hash value 1024 ,
DEBUG <UciProtocol (pid=2043)>: << engine.py:1009,
setoption name SyzygyPath value ,
/syzygy ,
INFO +++ lichess-bot.py:350,
https://lichess.org/MUaSHQ6C/whi ,
te Bullet vs BOT Virutor(1677) ,
DEBUG Game state: {'type': lichess-bot.py:392,
'gameState', 'moves': '', ,
'wtime': 60000, 'btime': 60000, ,
'winc': 0, 'binc': 0, 'status': ,
'aborted'} ,
DEBUG <UciProtocol (pid=2043)>: << engine.py:1009,
position startpos ,
INFO Game adjourned. lichess-bot.py:1021,
INFO Game aborted. lichess-bot.py:1030,
[08/22/22 00:28:43] INFO Aborting lichess-bot.py:468,
https://lichess.org/MUaSHQ6C/whi ,
te by lack of activity ,
DEBUG Starting new HTTPS connectionpool.py:1003,
connection (1): ,
lichess.org:443 ,
[08/22/22 00:28:46] DEBUG https://lichess.org:443 "POST connectionpool.py:456,
/api/bot/game/MUaSHQ6C/abort ,
HTTP/1.1" 400 46 ,
DEBUG Giving up api_post(...) after 1 _common.py:120,
tries ,
(requests.exceptions.HTTPError: 400 ,
Client Error: Bad Request for url: ,
https://lichess.org/api/bot/game/MUa ,
SHQ6C/abort) ,
DEBUG https://lichess.org:443 "GET connectionpool.py:456,
/api/account/playing ,
HTTP/1.1" 200 17 ,
DEBUG <UciProtocol (pid=2043)>: << stop engine.py:1009,
DEBUG <UciProtocol (pid=2043)>: << quit engine.py:1009,
DEBUG <UciProtocol (pid=2043)>: Process engine.py:1006,
exited ,
DEBUG <UciProtocol (pid=2043)>: Connection engine.py:993,
lost (exit code: 0, error: None) ,
INFO --- lichess-bot.py:496,
https://lichess.org/MUaSHQ6C/whi ,
te Game over ,
[08/22/22 00:28:46] DEBUG Event: {'type': lichess-bot.py:211,
'local_game_done'} ,
INFO +++ Process Freed. Total Queued: lichess-bot.py:182,
0. Total Used: 0 ,
Are you still seeing aborted games?
I just updated to the version current as of the date of this comment. Still getting the occasional aborted game. Sometimes it'll run for hours, or even overnight, without a problem and other times it'll run for only a couple games then get stuck.
Please try the latest update to see if this problem persists.
If this problem still persists, please reopen this issue. Be sure to include the output from verbose logging: python lichess-bot.py -v -l log.txt
Hi,
I'm seeing a pretty high number of aborted games since upgrading lichess-bot and enabling matchmaking. I'm not clear if all produce similar logs yet, but here is one example.
Game: https://lichess.org/xOUHjoyP/black Config: https://github.com/princesslana/princhess/blob/main/bin/config.yml
Logs