Closed FatFritz2 closed 1 year ago
You can set challenge:min_increment
to 1 in your config file.
I have a feeling that adding the other specific requirements--only for low-rated bots in bullet games--would make config files and parsing too complex.
@AttackingOrDefending Thoughts?
But that also requires other time controls to +1 as increment like 3+1 10+1 or 30+1 which is not convenient
When you say "low end" bots, do you mean a bot with a low rating? Perhaps we could add a rating filter on incoming challenges, similar to the matchmaking settings opponent_min_rating
, opponent_max_rating
, and opponent_rating_difference
.
I think they mean that some bots farm low-end bots by playing 1+0, because they lose because of a bad internet connection or bad hardware. I think the option they want is something like bullet_with_increment_for_bots: true/false
that if enabled, wouldn't allow other bots to challenge it to bullet without increment. I don't think they want this feature to only apply to low-end bots. Low-end bots are the ones that will use this feature.
You are right @AttackingOrDefending
I see. Other players try to increase their rating by finding bots that lose on time in 1+0 games. This new bullet_requires_increment
option would protect a user's bot from rating farming by requiring an increment on bullet games. That's reasonable.
For the implementation, would this apply only to challenges from bots, or from humans, too?
Oh you can try both of them or just bots if you want
@FatFritz2 BotLi has this
This solution seems a bit ad-hoc. Could the problem also be addressed by specifying a minimum estimated game duration as described in the Lichess FAQ? It could follow the structure of the existing min/max_base
and min/max_increment
settings (and in theory even replace the time_controls
option) and can ensure that bots have enough time overall. Setting it to 160
for example would allow 1+2, 2+1, 3+0, but not 1+0 or 2+0.
I agree it's ad-hoc, but the change is solving a very specific problem: bots with spotty network connections or slow hardware losing on time in fast games. Setting bullet_requires_increment
to True
only rejects 1+0, 1.5+0, and 2+0. Perhaps we could make the configuration more fine grained in the future it there is demand. Adapting your idea, I could see a setting for requiring an increment for game times below X minutes base time.
Can you add this option to prevent 1+0 challenges (farming) for low-end bots ?