Currently, the animation behavior follows the pattern shown on the left. However, I suggest that the behavior depicted on the right would be more natural, particularly when navigating backward in a PGN game.
Left (current): Displays check as soon as the piece leaves its original square.
Right (proposed): Displays check after the piece reaches its destination square.
Code changes required:
Exclude the appending of a new square with the check class until the piece animation has finished.
Currently, the animation behavior follows the pattern shown on the left. However, I suggest that the behavior depicted on the right would be more natural, particularly when navigating backward in a PGN game.
Left (current): Displays check as soon as the piece leaves its original square. Right (proposed): Displays check after the piece reaches its destination square.
Code changes required: Exclude the appending of a new square with the
check
class until the piece animation has finished.Your feedback is greatly appreciated.