Closed veloce closed 8 years ago
An idea: instead of adapting the whole piece drop UI, it could be simpler to do a piece select when touching an empty square, so the UI could be adapted from Pawn promotion at the back rank. This could be even faster / easier to use I think.
+1 to aurimus' idea. This feels like a good way to keep the UI simple and it's probably easier to use on a mobile interface. The only problem is that this might be a little unintuitive at first, so it might need an explanation for the first time.
I don't think it works, since you need to always see your piece reserve anyway.
You could have the reserve where the captured material (difference) is currently displayed. So you can see what you have there and when you touch (longtouch / 3DTouch?) an empty square you get to select from the pool (so you get displayed only the pieces that you already have)
aurimus nice idea! I also came up with that when thinking about a good solution for predictable piece drop (instead of static piece positions) and did a test implementation, I put it on a shelf because it didn't have an obvious way to display the reserve http://i.imgur.com/rI4ciwR.png As usual i got a bit crazy with the testing https://www.youtube.com/watch?v=6ym7mXXa5Q8 (hardcoded to a queen move)
nice! what's with the spinning .. ? lol
I was bored, and wanted to celebrate that the coordinates wasn't hardcoded...
I wan't to contribute something to the app, so I might take a look at this ticket. But need to go through the code a bit first though and play around with things, not sure exactly what is needed.
@flugsio that's awesome! if you need any help, let me know
Spectator mode:
Player mode:
Maybe we'll start by spectator mode only for now