Closed ShepardToTheStars closed 2 years ago
@lichie567 In case you have not seen this.
@ShepardToTheStars sorry I didn't check for pull requests for a very long time. I am willing to accept this change, but please create a PR against the develop branch instead.
@ShepardToTheStars sorry I didn't check for pull requests for a very long time. I am willing to accept this change, but please create a PR against the develop branch instead.
No problem. I had just been using my own fork for a while, but Im glad to hear you're considering it! 😄
I've looked everywhere in the XIVAura config and didn't see an option to trigger an aura for only friendly units or enemy units. My use case is: as a healer, I want an aura that tells me if my target is missing my DoT, BUT only if the target is an enemy unit. Currently, if I switch off to cast an action on a friendly target, my DoT aura shows up even though they are a friendly target (and I cant use Combust III on a friendly unit lol).
I'm not attached to any of the nomenclature or terminology I used, so if you feel this is a good change but don't like the wording I used, just let me know and I'll change it.
Below are example screenshots of the config and an aura that only triggers when I target an enemy. If the
TriggerSource
isPlayer
, then the config option is hidden and ignored to prevent weird behavior. Enemy TargetedFriendly Target (Aura should not be triggered)