Closed lickx closed 1 year ago
Unfortunately that means a bit of bloat like 10-15 hardcoded anim uuids we need to check
After coding this, I found out that Firestorm posestand anims don't trigger CHANGED_ANIMATION. So it could only be done in the timer() which is ugly/laggy.
Therefore I close this bug.
Unfortunately that means a bit of bloat like 10-15 hardcoded anim uuids we need to check
After coding this, I found out that Firestorm posestand anims don't trigger CHANGED_ANIMATION. So it could only be done in the timer() which is ugly/laggy.
Therefore I close this bug.