So I have an Unity client trying to connect to a lidgren server.
This is my code:
NetPeerConfiguration config = new NetPeerConfiguration("server");
config.Port = 28080;
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
config.EnableMessageType(NetIncomingMessageType.Data);
config.EnableMessageType(NetIncomingMessageType.StatusChanged);
config.UnreliableSizeBehaviour = NetUnreliableSizeBehaviour.NormalFragmentation;
config.ConnectionTimeout = 120f;
config.MaximumHandshakeAttempts = 3;
config.ResendHandshakeInterval = 1f;
config.ReceiveBufferSize = 131071;
config.SendBufferSize = 131071;
config.PingInterval = 4f;
config.MaximumTransmissionUnit = 1024;
config.AcceptIncomingConnections = true;
var server = new NetPeer(config);
server.Start();
// keep going until ESCAPE is pressed
Console.WriteLine("Press ESC to quit");
while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
{
NetIncomingMessage msg;
while ((msg = server.ReadMessage()) != null)
{
switch (msg.MessageType)
{
case NetIncomingMessageType.VerboseDebugMessage:
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.ErrorMessage:
Console.WriteLine(msg.ReadString());
break;
case NetIncomingMessageType.ConnectionApproval:
Console.WriteLine("Connection Approval");
break;
default:
Console.WriteLine("Unhandled type: " + msg.MessageType);
Console.WriteLine("Data: " + JsonConvert.SerializeObject(msg.Data));
break;
}
server.Recycle(msg);
}
}
If I remove config.AcceptIncomingConnections = true; I get the Warning message: ?Received Connect, but we're not accepting incoming connections!. But if I set it to true, I don't receive any messages. The switch (msg.MessageType) is never executed.
So I have an Unity client trying to connect to a lidgren server.
This is my code:
If I remove
config.AcceptIncomingConnections = true;
I get the Warning message:?Received Connect, but we're not accepting incoming connections!
. But if I set it to true, I don't receive any messages. Theswitch (msg.MessageType)
is never executed.What is going on?