Closed tr00p3r closed 9 years ago
I can't seem to connect more than 7 clients to a server on one local machine.
Is there a physical limit due to the way ports are selected?
Looks like the biggest problem I was getting is in NetUtility for PlatformWin32, if I call GetBroadCast address too many times it fails.
I'm explicitly using PlatformUnity.cs now and it seems to work as expected.
I can't seem to connect more than 7 clients to a server on one local machine.
Is there a physical limit due to the way ports are selected?