I needed this methods to use less bandwith when sending an unknown number of objects:
WriteAt of byte (I don't know how to make the sbyte version) and WriteRangedIntegerAt.
Also there are some small changes to make Unity3d work again. I wrote in the wiki how to use this library with Unity but didn't send this changes (the tutorial, therefore, doesn't work). I forgot that the version of the library I am using is slightly different. :(
The method WriteRangedIntegerAt is wrong. I don't know how to do it. I will request a pull only with the changes that make this work with Unity.
I am sorry
I needed this methods to use less bandwith when sending an unknown number of objects: WriteAt of byte (I don't know how to make the sbyte version) and WriteRangedIntegerAt.
Also there are some small changes to make Unity3d work again. I wrote in the wiki how to use this library with Unity but didn't send this changes (the tutorial, therefore, doesn't work). I forgot that the version of the library I am using is slightly different. :(
Thank you, I hope this helps!