Open ddderder opened 9 years ago
kinda solved that problem myself, had to change the ini-file and include a stick. this resulted in a strange behavior: after pressing several left/ right/ up/ down inputs the graphic didn't go back to the middle, instead being stuck slightly more up-left than in the beginning.
Thanks for the feedback! I'm working on an update that will let you map any button/axis/hat to any visual element without fiddling with skin.ini (and also generalizes a bunch of things that were hard-coded duct tape and string before). If you don't mind, try this branch: https://github.com/lifning/padpyght/tree/rewrite and see if it solves your problem :)
I'm running OS X 10.10.4 and a generic USB adaptor for a SFC gamepad. All buttons are recognized correctly by padpyght but the axes of the dpad are dead meat. Other software properly recognizes the gamepad's axes as those. Is there an easy way to fix this?