--is this a transition call node (leading to a chance node)? local call_is_transit = parent_node.current_player == constants.players.P2 and parent_node.bets[1] == parent_node.bets[2] and parent_node.street < constants.streets_count
but _call_istransit variable is not used in the code below. is that a bug? Also, I have found some more code issues should I report it here?
--is this a transition call node (leading to a chance node)? local call_is_transit = parent_node.current_player == constants.players.P2 and parent_node.bets[1] == parent_node.bets[2] and parent_node.street < constants.streets_count
but _call_istransit variable is not used in the code below. is that a bug? Also, I have found some more code issues should I report it here?