The current version draws the dynamic content on a large (qHD) static bitmap.
It then draws the bitmap to the screen each frame (scaling it in the process
for smaller/larger screens). This seems inefficient.
A redesign would be nice to implement the LCARS interface as pure Draw2D...
that is, draw the lines and curves each frame instead of the entire bitmap.
However, we may simply trade the bitmap inefficiencies for all of the added
line calculations.
Original issue reported on code.google.com by CedarRap...@gmail.com on 30 Sep 2011 at 2:59
Original issue reported on code.google.com by
CedarRap...@gmail.com
on 30 Sep 2011 at 2:59