If you're in canvas mode and try to load an SDF font, the renderer will throw an error and break. Rather it should just ignore loading those files with a log making it so users don't have to check which mode the renderer is in and offer different font files.
If you're in canvas mode and try to load an SDF font, the renderer will throw an error and break. Rather it should just ignore loading those files with a log making it so users don't have to check which mode the renderer is in and offer different font files.