This fixes a bug where stars would render in the day as black dots while using certain shaders:
Complementary Shaders Reimagined (With Embeddium & Oculus), Current Northstar Version:
This PR fixes this bug by rendering stars in the same area of code where vanilla stars are rendered (So the stars are rendered are in the same stage as vanilla stars, which makes shaders treat them like vanilla stars), I removed unused code from the renderSky2 mixin and renamed it to renderSkyStarsOverworld.
I also reformatted the entire LevelRendererMixin.java file, which unfortunately makes this PR very hard to review. (sorry, try enabling "Hide Widespace" in the options)
Also flying above Y450 still looks like it did before (with black stars and no earth below), I might fix that in a later PR.
This fixes a bug where stars would render in the day as black dots while using certain shaders:
Complementary Shaders Reimagined (With Embeddium & Oculus), Current Northstar Version:
This PR fixes this bug by rendering stars in the same area of code where vanilla stars are rendered (So the stars are rendered are in the same stage as vanilla stars, which makes shaders treat them like vanilla stars), I removed unused code from the
renderSky2
mixin and renamed it torenderSkyStarsOverworld
.I also reformatted the entire
LevelRendererMixin.java
file, which unfortunately makes this PR very hard to review. (sorry, try enabling "Hide Widespace" in the options)Also flying above Y450 still looks like it did before (with black stars and no earth below), I might fix that in a later PR.