lighttransport / nanort

NanoRT, single header only modern ray tracing kernel.
MIT License
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pbr_surface: add missing texture support to PBR shader #36

Closed Ybalrid closed 6 years ago

Ybalrid commented 6 years ago

This is my WIP on pbr with textures here. It adds the missing texture support on top of the last PR.

After this, As discussed, I'm going to add the gltfLoader from the tiny_gltf example, and make it render the damaged_helmet.

The texture here are just used as an example.

out

syoyo commented 6 years ago

Cool! Merged.