lighttransport / nanort

NanoRT, single header only modern ray tracing kernel.
MIT License
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[Question] how to update the BVH tree fast with small modification to primitives? #72

Closed WSPeng closed 2 years ago

WSPeng commented 2 years ago

Hi, Building BVH tree can be very slow, if I did a small modification to primitives, for example, delete some triangles, can I update the tree in a faster way? (sorry i have limited knowledge about computer graphics

syoyo commented 2 years ago

There is no dynamic BVH features implemented in NanoRT. You can contribute.