Convert USD data(usdGeom/usdShade/usdSkel) to Renderer(e.g. OpenGL/Vulkan, ray tracer) friendly data struct.
Currently focusing on rasterizer(meshes are all triangulated, vertex attributes can be drawn with single index buffer) and can display static mesh with texturing and PBR shading.
Goal
Convert USD data(usdGeom/usdShade/usdSkel) to Renderer(e.g. OpenGL/Vulkan, ray tracer) friendly data struct. Currently focusing on rasterizer(meshes are all triangulated, vertex attributes can be drawn with single index buffer) and can display static mesh with texturing and PBR shading.
Status for v0.8.0 release
TODO, Furture work