When loading an sgf, the board was always rotates 90 degrees to the right.
GameState uses a coordinate pivot point at the top left while Sgfmill seems to use a different system. I fixed this by swapping x and y and inverting x when the sgf data is exported from Sgfmill into a GameState.
Added the following keybinds:
When loading an sgf, the board was always rotates 90 degrees to the right. GameState uses a coordinate pivot point at the top left while Sgfmill seems to use a different system. I fixed this by swapping x and y and inverting x when the sgf data is exported from Sgfmill into a GameState.