We had an issue where effects (like Old Farmhouse's "buff attack" effect) would linger on the game client if they didn't have a target type specified (we use getDefaultTargetForEffect for these types of effects).
Fixed this by adding the logic in for grabbing the default targets in the useEffect that handles fizzling the effects that don't have valid targets.
What the "linger" state looks like - game is unable to proceed:
Found this while play-testing.
Closes: #360
We had an issue where effects (like Old Farmhouse's "buff attack" effect) would linger on the game client if they didn't have a target type specified (we use
getDefaultTargetForEffect
for these types of effects).Fixed this by adding the logic in for grabbing the default targets in the useEffect that handles fizzling the effects that don't have valid targets.
What the "linger" state looks like - game is unable to proceed: