It was difficult to see the results of deploying units from the hand, casting spells, and having units perform combat in the game.
Added in new animations to tackle this problem via framer-motion. Framer-motion chosen because of its close compatibility with Chakra, which we plan on upgrading to soon
It was difficult to see the results of deploying units from the hand, casting spells, and having units perform combat in the game.
Added in new animations to tackle this problem via framer-motion. Framer-motion chosen because of its close compatibility with Chakra, which we plan on upgrading to soon
https://user-images.githubusercontent.com/1839462/223117178-a658cf31-3dcd-43de-8784-ec6515690c0d.mov