Adding a new class of rules called 'effect requirements' to the game
This allows us to introduce a new wrinkle of complexity to the rules engine. For instance, [[Galactic Howl]] is a card where you can deal 3 damage, but only if you discard a random resource card.
This will allow us to make and design cards with more complexity without each card feeling like other cards.
This PR also adds 1 common and 1 uncommon card per color to the game.
Adding a new class of rules called 'effect requirements' to the game
This allows us to introduce a new wrinkle of complexity to the rules engine. For instance, [[Galactic Howl]] is a card where you can deal 3 damage, but only if you discard a random resource card.
This will allow us to make and design cards with more complexity without each card feeling like other cards.
This PR also adds 1 common and 1 uncommon card per color to the game.