Adds effect requirements that are passive in nature e.g. 'control a legendary leader' or 'have at least 3 cards in cemetery'. This is opposed to an 'active requirement', e.g. "do this only if you discard a resource card". The distinction between the two types of effect requirements for now is purely for organizing the code.
Also: adds a feature to buff the team's generic units.
Adds effect requirements that are passive in nature e.g. 'control a legendary leader' or 'have at least 3 cards in cemetery'. This is opposed to an 'active requirement', e.g. "do this only if you discard a resource card". The distinction between the two types of effect requirements for now is purely for organizing the code.
Also: adds a feature to buff the team's generic units.
This is the basis for several new upcoming cards