This update adds in all the NLP-like rules constructions to the 25+ new effects added in #453. No player-facing changes yet - we still need to implement the cards that use these new effects as well as adding in support for these new effects on an engine-level
Also adds in support for resetting units' types (a pre-emptive move to support the implementation of the 'gain magical' and 'lose magical/ranged' effects) + smarter unit/spell resetting when moving cards from hand to cemetery
Next up:
Adding new effects into the rules engine (resolveEffect.ts)
Adding 'for each' multipliers (new feature for effects to describe ways of scaling effects)
Implementing the 'snowblind' mechanic
Ensuring that units with poisonous when dealing damage via effects destroy opposing units
This update adds in all the NLP-like rules constructions to the 25+ new effects added in #453. No player-facing changes yet - we still need to implement the cards that use these new effects as well as adding in support for these new effects on an engine-level
Next up: