Closed GostInShell closed 1 year ago
Hi! Thanks for contributing the code of your excellent work!
I have a question regarding the interpolation strategy in the volume rendering of global-level fusion. I notice that here the alpha is derived by first estimating the alpha at the corner points and then interpolating. This is different from recent works that first interpolate features, and then query the alpha. https://github.com/likojack/bnv_fusion/blob/17a64d7ba8a74946ff826e0603c5ff7827196a70/src/models/sparse_volume.py#L792
alpha
Does this strategy show better performance than the feature intepolation one? Are there any specific considerations?
We used corner points because each feature voxel is independent. We use the local coordinate rather than the global coordinate of the entire scene, which is different from some recent works.
Hi! Thanks for contributing the code of your excellent work!
I have a question regarding the interpolation strategy in the volume rendering of global-level fusion. I notice that here the
alpha
is derived by first estimating thealpha
at the corner points and then interpolating. This is different from recent works that first interpolate features, and then query thealpha
. https://github.com/likojack/bnv_fusion/blob/17a64d7ba8a74946ff826e0603c5ff7827196a70/src/models/sparse_volume.py#L792Does this strategy show better performance than the feature intepolation one? Are there any specific considerations?