lilijreey / bwapi

Automatically exported from code.google.com/p/bwapi
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Local PC has some issues (instability) #444

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Will have to address these issues at some point.

Original issue reported on code.google.com by AHeinerm on 4 Jul 2012 at 3:22

GoogleCodeExporter commented 9 years ago

Original comment by AHeinerm on 12 Jul 2012 at 6:42

GoogleCodeExporter commented 9 years ago
I'm not sure what issue, but I have found an issue which could be this one.

When one client takes approx 2 seconds longer than other clients (when at least 
3 clients in total) the one that takes long time crashes.

I've fixed this with adding a sleep function in onStart() to the other clients 
in the meanwhile.

Maybe this can help you?

Original comment by senth.wa...@gmail.com on 7 Aug 2012 at 8:31

GoogleCodeExporter commented 9 years ago
Here is the scenario I found:

If one client works "slowly" than the other - Starcraft will pop up "waiting 
for other players" message.
Theoretically, this mechanism should allow all other players to complete their 
computations in 50 seconds for each frame - but the Local PC crashes the "slow" 
client just after 8-10 seconds of waiting...

Original comment by Leonid.T...@gmail.com on 26 Oct 2012 at 10:37

GoogleCodeExporter commented 9 years ago
The BWAPI project is slowly undergoing the migration to GitHub. All issues have 
been migrated to the GitHub issue tracker located here: 
https://github.com/bwapi/bwapi/issues

In order to receive updates on your issue, please head over to the GitHub issue 
tracker and subscribe to your issue.

Original comment by AHeinerm on 15 Apr 2014 at 7:46