Closed GoogleCodeExporter closed 9 years ago
Original comment by AHeinerm
on 12 Jul 2012 at 6:42
I'm not sure what issue, but I have found an issue which could be this one.
When one client takes approx 2 seconds longer than other clients (when at least
3 clients in total) the one that takes long time crashes.
I've fixed this with adding a sleep function in onStart() to the other clients
in the meanwhile.
Maybe this can help you?
Original comment by senth.wa...@gmail.com
on 7 Aug 2012 at 8:31
Here is the scenario I found:
If one client works "slowly" than the other - Starcraft will pop up "waiting
for other players" message.
Theoretically, this mechanism should allow all other players to complete their
computations in 50 seconds for each frame - but the Local PC crashes the "slow"
client just after 8-10 seconds of waiting...
Original comment by Leonid.T...@gmail.com
on 26 Oct 2012 at 10:37
The BWAPI project is slowly undergoing the migration to GitHub. All issues have
been migrated to the GitHub issue tracker located here:
https://github.com/bwapi/bwapi/issues
In order to receive updates on your issue, please head over to the GitHub issue
tracker and subscribe to your issue.
Original comment by AHeinerm
on 15 Apr 2014 at 7:46
Original issue reported on code.google.com by
AHeinerm
on 4 Jul 2012 at 3:22