lilwhitemouse / RimWorld-LWM.DeepStorage

A mod for the game RimWorld that has a set of Deep Storage Units that allow storing more than one item at a location.
GNU General Public License v3.0
29 stars 36 forks source link

ResourceCrates Only Store a Single Stack of Whatever Resources are Assigned #148

Closed Nematocyst closed 1 year ago

Nematocyst commented 1 year ago

1.4

For some reason, colonists can no longer store more than a single stack of say...wood on the Wood Storage Resource Crate. It shows Wood x 75 30 Kg. I remember being able to store up to 10 full stacks of wood but it doesn't work anymore.

lilwhitemouse commented 1 year ago

any error messages?

lilwhitemouse commented 1 year ago

(or full hugslib log?)

Nematocyst commented 1 year ago

Thanks for responding.

Here are the logs I managed to collect.

El lun, 28 ago 2023 a las 22:37, Little White Mouse (< @.***>) escribió:

(or full hugslib log?)

— Reply to this email directly, view it on GitHub https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage/issues/148#issuecomment-1696718277, or unsubscribe https://github.com/notifications/unsubscribe-auth/AY5T75WIPFHEQCLBKFK453DXXVPWFANCNFSM6AAAAAA355MSCI . You are receiving this because you authored the thread.Message ID: @.***>

Vanilla Psycasts Expanded loaded: False UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.VanillaPsycastExpanded:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Checking Better Turrets UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.BetterTurrets:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Checking Misc Turrets UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.MiscTurrets:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Checking Vehicle Framework UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.Vehicles:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Checking SRTS Expanded UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.SRTS:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Loading D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2890901044\AssembliesCompat\SRTSCompat.dll UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Loader.Loader:_loadAssembly (System.IO.FileInfo) CombatExtended.Loader.Loader:_loadCompatAssembly (string) CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Checking Multiplayer Compat UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Compatibility.Multiplayer:CanInstall () CombatExtended.Compatibility.Patches/d6:MoveNext () CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

patched UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility/Harmony_ExpandableWorldObjectsOnGUI/d8:MoveNext () System.Collections.Generic.List1<HarmonyLib.CodeInstruction>:.ctor (System.Collections.Generic.IEnumerable1) System.Linq.Enumerable:ToList (System.Collections.Generic.IEnumerable1<HarmonyLib.CodeInstruction>) HarmonyLib.CodeTranspiler:GetResult (System.Reflection.Emit.ILGenerator,System.Reflection.MethodBase) HarmonyLib.MethodBodyReader:FinalizeILCodes (HarmonyLib.Emitter,System.Collections.Generic.List1,System.Collections.Generic.List1<System.Reflection.Emit.Label>,bool&) HarmonyLib.MethodCopier:Finalize (HarmonyLib.Emitter,System.Collections.Generic.List1,bool&) HarmonyLib.MethodPatcher:CreateReplacement (System.Collections.Generic.Dictionary2<int, HarmonyLib.CodeInstruction>&) HarmonyLib.PatchFunctions:UpdateWrapper (System.Reflection.MethodBase,HarmonyLib.PatchInfo) HarmonyLib.PatchClassProcessor:ProcessPatchJob (HarmonyLib.PatchJobs1/Job) HarmonyLib.PatchClassProcessor:PatchWithAttributes (System.Reflection.MethodBase&) HarmonyLib.PatchClassProcessor:Patch () HarmonyLib.Harmony:b10_0 (System.Type) HarmonyLib.CollectionExtensions:Do (System.Collections.Generic.IEnumerable1<System.Type>,System.Action1) HarmonyLib.Harmony:PatchAll (System.Reflection.Assembly) CombatExtended.HarmonyCE.HarmonyBase:InitPatches () CombatExtended.Controller:PostLoad (Verse.ModContentPack,CombatExtended.Loader.ISettingsCE) CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount:Patch () CombatExtended.HarmonyCE.HarmonyBase:InitPatches () CombatExtended.Controller:PostLoad (Verse.ModContentPack,CombatExtended.Loader.ISettingsCE) CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Combat Extended :: initialized UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) CombatExtended.Controller:PostLoad (Verse.ModContentPack,CombatExtended.Loader.ISettingsCE) CombatExtended.Loader.Loader:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

dubwise.dubscentralheating v1.0.55 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) DubsCentralHeating.DubsCentralHeatingMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Fluffy Breakdowns :: Initialized UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Fluffy_Breakdowns.Controller:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

[1.3]Graphics Setter - Loaded UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) GraphicSetter.GraphicSetter:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

[Interaction Bubbles v2.6] Initialized UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Bubbles.Mod:Log (string) Bubbles.Mod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Initializing Slimes UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) ZSlime.Slimes:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

LWM Deep Storage: activated compatibility patch for Combat Extended UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) LWM.DeepStorage.PatchMessage:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.PatchOperationSequence:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.PatchOperationFindMod:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.LoadedModManager:ApplyPatches (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

LWM Deep Storage: activated compatibility patch for Vanilla Cooking Expanded UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) LWM.DeepStorage.PatchMessage:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.PatchOperationSequence:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.PatchOperationFindMod:ApplyWorker (System.Xml.XmlDocument) Verse.PatchOperation:Apply (System.Xml.XmlDocument) Verse.LoadedModManager:ApplyPatches (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

XML error: Could not find parent node named "VCEF_RawFishBase" for node "ThingDef". Full node: RB_NondescriptFishRaw... something. Is this cod? It looks like cod... Or maybe haddock? It's... it's fish. Probably.Things/Item/RB_NondescriptFishGraphic_StackCount0.150.054AteRawFood

  • Blunt
  • 82-1801PrimaryNeolithic
  • CompEquippable
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML error: Duplicate XML node name ArmorRating_Heat in this XML block: 1.845200.750.540.21.000.25250601.010.030.260.521.25500

    Root node: Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.1.845200.750.540.21.000.25250601.010.030.260.521.25500

  • Blunt
  • 353.51HeadAttackTool15ToolUserMechanoidMechanicalCentipede1.82
  • MechanoidFullyFormed0Pawn_Mech_Centipede_WoundedPawn_Mech_Centipede_DeathPawn_Mech_Centipede_Call
  • MechanoidFullyFormed100Pawn_Mech_Centipede_WoundedPawn_Mech_Centipede_DeathPawn_Mech_Centipede_Call
  • 1000~2000Pawn_Melee_MechanoidBash_HitPawnPawn_Melee_MechanoidBash_HitBuildingPawn_Melee_MechanoidBash_MissHeavy
    3010
  • QuadrupedLow
  • 3660true12505true55300200true3660.51227
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode) Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode) Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodes () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML error: Duplicate XML node name ArmorRating_Heat in this XML block: 1.840180.750.51.000.25300601.010.040.140.241.25350

    Root node: Mech_TermiteA medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges.1.840180.750.51.000.25300601.010.040.140.241.25350

  • Blunt
  • 253.01HeadAttackTool13.5trueToolUserMechanoidMechanicalTermite1.60.9
  • MechanoidFullyFormed0Pawn_Mech_Termite_WoundedPawn_Mech_Termite_DeathPawn_Mech_Termite_Call
  • Pawn_Melee_MechanoidBash_HitPawnPawn_Melee_MechanoidBash_HitBuildingPawn_Melee_MechanoidBash_Miss
    3010
  • QuadrupedLow
  • 1880true12505true55300200true1880.51022
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode) Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode) Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode) Verse.XmlInheritance:ResolveXmlNodes () Verse.XmlInheritance:Resolve () Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML RimWorld.StatDef defines the same field twice: skillNeedFactors.

    Field contents: Shooting1.251.21.171.151.121.091.061.031.00.980.960.940.920.900.880.860.840.820.800.780.75.

    Whole XML:

    AimingDelayFactorHow long it takes to strike after aiming.PawnCombat1010.01PercentZerofalse
  • Shooting
  • 2.0
  • 1.5
  • 1.4
  • 1.3
  • 1.2
  • 1.1
  • 1.0
  • 0.95
  • 0.9
  • 0.85
  • 0.8
  • 0.75
  • 0.7
  • 0.65
  • 0.625
  • 0.6
  • 0.58
  • 0.56
  • 0.54
  • 0.52
  • 0.5
  • Consciousness1true
  • Sight0.45true
  • Manipulation0.1true
  • 2.0
  • Shooting
  • 1.25
  • 1.2
  • 1.17
  • 1.15
  • 1.12
  • 1.09
  • 1.06
  • 1.03
  • 1.0
  • 0.98
  • 0.96
  • 0.94
  • 0.92
  • 0.90
  • 0.88
  • 0.86
  • 0.84
  • 0.82
  • 0.80
  • 0.78
  • 0.75
  • Manipulation1true
  • Sight0.7true
  • (0.01, 0.5)
  • (0.75, 0.75)
  • (1.0, 1.0)
  • (1.25, 1.25)
  • (2.0, 1.5)
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML RimWorld.StatDef defines the same field twice: capacityFactors.

    Field contents: Manipulation1trueSight0.7true.

    Whole XML:

    AimingDelayFactorHow long it takes to strike after aiming.PawnCombat1010.01PercentZerofalse
  • Shooting
  • 2.0
  • 1.5
  • 1.4
  • 1.3
  • 1.2
  • 1.1
  • 1.0
  • 0.95
  • 0.9
  • 0.85
  • 0.8
  • 0.75
  • 0.7
  • 0.65
  • 0.625
  • 0.6
  • 0.58
  • 0.56
  • 0.54
  • 0.52
  • 0.5
  • Consciousness1true
  • Sight0.45true
  • Manipulation0.1true
  • 2.0
  • Shooting
  • 1.25
  • 1.2
  • 1.17
  • 1.15
  • 1.12
  • 1.09
  • 1.06
  • 1.03
  • 1.0
  • 0.98
  • 0.96
  • 0.94
  • 0.92
  • 0.90
  • 0.88
  • 0.86
  • 0.84
  • 0.82
  • 0.80
  • 0.78
  • 0.75
  • Manipulation1true
  • Sight0.7true
  • (0.01, 0.5)
  • (0.75, 0.75)
  • (1.0, 1.0)
  • (1.25, 1.25)
  • (2.0, 1.5)
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    Parsed 2.45901632 as int. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ParseHelper:ParseIntPermissive (string) Verse.ParseHelper/Parsers1/<>c__DisplayClass2_0<int>:<Register>b__0 (string) Verse.ParseHelper:FromString (string,System.Type) Verse.ParseHelper:FromString<System.Nullable1> (string) Verse.DirectXmlToObject:ObjectFromXml<System.Nullable1<int>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Nullable1> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List1<Rimworld_Animations.PawnKeyframe>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List1> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List1<Rimworld_Animations.BaseAnimationClip>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List1> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ListFromXml (System.Xml.XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection (System.Xml.XmlNode) Verse.DirectXmlToObject:ObjectFromXml<System.Collections.Generic.List1<Rimworld_Animations.AnimationStage>> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<System.Collections.Generic.List1> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML Verse.PawnKindDef defines the same field twice: invFoodDef.

    Field contents: Chemfuel.

    Whole XML:

    MechanentSynthCivil55
  • BackstoriesMechanent
  • BackstoriesMechanoidCasket
  • 0.03
    200false000(99,96,99)0.4truetrue2.55Chemfuel65~125
  • IndustrialBasic
  • 1~210~17
  • CE_Apparel_Backpack
  • Chemfuel
  • CE_Apparel_Backpack
  • ChemfuelMechanent_MinerPoorfalse0.2~2.0
  • Gun
  • MedievalMeleeBasic
  • 200~4001000~1000
  • DrillArm
  • ConsciousnessBolt
  • 0.81
  • WaistBelt
  • VAEA_AmmoPack0.1
  • WaistBelt
  • VAEA_AmmoPack0.1
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML Verse.PawnKindDef defines the same field twice: apparelRequired.

    Field contents: CE_Apparel_Backpack.

    Whole XML:

    MechanentSynthCivil55
  • BackstoriesMechanent
  • BackstoriesMechanoidCasket
  • 0.03
    200false000(99,96,99)0.4truetrue2.55Chemfuel65~125
  • IndustrialBasic
  • 1~210~17
  • CE_Apparel_Backpack
  • Chemfuel
  • CE_Apparel_Backpack
  • ChemfuelMechanent_MinerPoorfalse0.2~2.0
  • Gun
  • MedievalMeleeBasic
  • 200~4001000~1000
  • DrillArm
  • ConsciousnessBolt
  • 0.81
  • WaistBelt
  • VAEA_AmmoPack0.1
  • WaistBelt
  • VAEA_AmmoPack0.1
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

    XML Verse.PawnKindDef defines the same field twice: invFoodDef.

    Field contents: Chemfuel.

    Whole XML:

    MechanentSynthCivil55
  • BackstoriesMechanent
  • BackstoriesMechanoidCasket
  • 0.03
    200false000(99,96,99)0.4truetrue2.55Chemfuel65~125
  • IndustrialBasic
  • 1~210~17
  • CE_Apparel_Backpack
  • Chemfuel
  • CE_Apparel_Backpack
  • ChemfuelMechanent_MinerPoorfalse0.2~2.0
  • Gun
  • MedievalMeleeBasic
  • 200~4001000~1000
  • DrillArm
  • ConsciousnessBolt
  • 0.81
  • WaistBelt
  • VAEA_AmmoPack0.1
  • WaistBelt
  • VAEA_AmmoPack0.1
  • UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string) Verse.DirectXmlToObject:ObjectFromXml (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflec

    Nematocyst commented 1 year ago

    Additionally, I got the Player.log. Compressed because its 12 GB.

    https://drive.google.com/file/d/1Hu6cMQ-ED5jRtELaIVbsIPbECiaYPqM_/view?usp=drive_link

    El mar, 29 ago 2023 a las 9:29, Fabio Arosemena @.***>) escribió:

    Thanks for responding.

    Here are the logs I managed to collect.

    El lun, 28 ago 2023 a las 22:37, Little White Mouse (< @.***>) escribió:

    (or full hugslib log?)

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    Nematocyst commented 1 year ago

    Hey, I think I might have cleared your mod as the culprit. As with many woes, I think the problem was Combat Extended. The game would throw a HUUGE list of errors at the beginning and after I removed it, bam, storage is working like it should again.