Outside of the ship, all materials using liltoon shaders seem to sit at the upper brightness limit regardless of lower and upper brightness limit. Unsure if it's how the shader interacts with whatever lighting type is used or configured, or doesn't support that lighting type.
Outside of the ship, all materials using liltoon shaders seem to sit at the upper brightness limit regardless of lower and upper brightness limit. Unsure if it's how the shader interacts with whatever lighting type is used or configured, or doesn't support that lighting type.