Open hayahane opened 3 months ago
LimboHSM
only supports a single update function in its implementation. It's not specific to any particular update time. In update_mode
, you can specify when the state machine should be updated, and you can choose between idle process or physics process, or opt to update it manually. Some folks reported, that they were using manual update to reduce the rate at which agents update when off-screen.
Since the _update
function is not equal to idle update (it's not even the default), it won't be a good solution to simply add _physics_update
on top of this system. I don't particularly see how we could support two separate update functions in the system described above.
I wanted to say that you could potentially use _process_input
for that, but it looks like it's currently bugged, and I'm in the process of fixing it. _process_input
should be automatically enabled/disabled when substate becomes active, but that will come in the next release.
Problem statement
I'm trying to use LimboHSM for not only AI but character controller. I usually expect a state to update like:
Proposed solution
_physics_update()
Alternatives
Don't know.