Closed NBKRedSpy closed 9 months ago
Update: Keeping for more info, but found how to reproduce.
This is very odd. It just started working without any issue. Previously I had quit the game four times and each time the bug occurred in exactly the same way. I really don't know what magically changed.
I haven't changed any mods or configurations. I'm running the game in Steam in Offline Mode, so no updates occurred there.
I tried creating a new blueprint and then using it (without quitting the game) and it works. Tried using an existing blueprint and it works as well.
Mods running:
Blueprints: All blueprints were affected when the bug occurred. From a simple 4x4 road to a smelter line.
If it occurs again, I'll try removing the Marker Mod.
Hm. Maybe this issue is related to anchors? I will look into this later.
Ok, found the actual reproduction steps. Updated OP.
To reproduce, press Shift+R and then Shift+T.
Just FYI, I disabled all mods except this one and its dependencies. Just to verify.
Issue fixed in v1.5.11
Update: Updated Reproduction steps. Workaround: Don't press Shift+R. Just use R if rotating.
Describe the bug When in the "place blueprint" mode, pressing Shift+T will cause the blueprint to be offset outside of the blue placement UI.
** Versions DSP: 0.9.27.15033 Mod version: 1.5.7
To Reproduce Steps to reproduce the behavior:
Result: The ghost buildings will be outside of the blue placement box. I think it is relative to the anchor point.
Expected behavior Expected the flipped blueprint to stay int he blueprint box.
User impact: For very large placements, this requires the user to zoom out enough to have the mouse on the original blue box and to still have the actual placement estimate on the screen.
Log files I don't see any log files in BepInEx folder. I'm launching through r2modman, so maybe related? I searched the r2modman install dir and didn't find any there.
Screenshots