limoka / DSP-Mods

An example how to add a custom model with your mesh and animations
MIT License
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[Enhancement] DSPModSave - Notify for missing mods #77

Open starfi5h opened 7 months ago

starfi5h commented 7 months ago

In the game Desynced, the game will show the difference of mods used in the save and the current use mods. modlist So I wonder if DSPModSave should give a notification when there are mods with data that are not currently active. Because DSPModSave doesn't save mod data of the inactive mods, the data will be clear after the next saving.

I ask this because some players accidentally disabled LossyCompression and lost the shell data. Do you think it's worth adding a warning, or that's too annoying for the normal players?

Also, will CommonAPI/DSPModSave/LDBTool still be maintained after the battle update?

limoka commented 7 months ago

Maybe. I might look into that. As for the Common API question, I do plan to update them, but will not be able to specify how long that will take, as I'm right now much busier than before.

limoka commented 7 months ago

It all will very much depend on how significatly the devs have changed the game. Judjing from how much time has passed, I would guess a lot.

starfi5h commented 7 months ago

Understand. Would you accept PR for those mods in the future? I can try to help fix DSPModSave if it breaks.

limoka commented 7 months ago

Of course. Unfortunately though this repo is not setup for PR’s, but I’m willing to accept help fixing them. Last, but not least, I will also be looking at updating them myself too in my free time.

limoka commented 5 months ago

@starfi5h What is the reason you closed the issue? I haven't yet got to looking at this.

starfi5h commented 5 months ago

sorry, I thought the info in the log was considered done