limoka / DSP-Mods

An example how to add a custom model with your mesh and animations
MIT License
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[BUG] - BlueprintTweaks: Belt hints spawning items, placed on belts that weren't present in the source #90

Closed JoeMShanahan closed 6 months ago

JoeMShanahan commented 6 months ago

Describe the bug I am attempting to copy a set of smelters and trying to alter the recipe.

The belt hint icon selector appears to be bugged: the size of the panel is wrong and what I visibly click on does not get visibily selected (the visible selection is offset from my mouse) yet when hitting the confirm button what I visibly clicked on IS actually chosen.

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Addtionally, and more problematic is that spurious belt hints seem to be littered across my pasted blueprint. The proliferator juice on the belt here should not be there at all and is being generatoed by something but it's not obvious what as the whole belt has been filled with it. It's showing titanium ore too instead of the copied silicon - a previous attempt was me changing to titanium but despite now copy and pasting an unmodified silicon setup the previous attempt is seemingly still in some temporary state and erroneously appearing here.

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JoeMShanahan commented 6 months ago

Noticed that it appears to be these particular map tiles that are bugged. I've loaded up in to vanilla with my save and when manually placing down belts over the bugged area these have appeared.

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Scratch that, it's this entire planet that's broken! Bug does not appear to present on another planet.

JoeMShanahan commented 6 months ago

So I'm fairly sure I know what happened here. It seems like at some point I'd created a bugged ILS, I determined that the juice was being taken from a certain ILS. After removing that ILS it's no longer happening.

limoka commented 6 months ago

I'm not sure about the random hints coming from nowhere. But the picker issue is resolved. Update Common API to v1.6.4 Closing this for now. If you encounter further issues, please open new issue.