limoka / DSP-Mods

An example how to add a custom model with your mesh and animations
MIT License
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[FEATURE] BlueprintTweaks: Add resour inpute outpute calculation #91

Closed Zaazik closed 6 months ago

Zaazik commented 6 months ago

Add calculation inpute reourse in example Blueprint: smelters MK1 x 60 prliferator MK2 reciept titan ignots

iron recipe 2s = in 2 ore, out 1 ignot proliferator MK2 = 24 spreys

inpute: titan ore = (base recept value in minute smelter product speed proliferater buff(if enable product speed up)) smlter count titan ore = (60 1.0) 60 = 3600/min outpute: titan ignot = (base recept value in minute smelter product speed proliferater buff(extra product)) smlter count titan ore = (30 1.01.20) * 60 = 2160/min

I think game alredy has final outpute calcucalition by smelter type and buff.. we can just get that namber and multyply all inpute recept and out put recept image image

limoka commented 6 months ago

First of all, can you please fix your grammar? Your issue text is not readable. I'm not sure what exactly do you want. And even then this has nothing to do with Blueprint tweaks