Open VerteDragonne opened 5 months ago
aww dang this 2 are good combo, hoping this can/will be fix
btw, i disabled the UIBlueprintOpt and tried putting new blueprint, when double clicking the blueprint, error shows
I don't have BuildToolOpt and I also have this error message.
Probably related: https://discord.com/channels/750553061369577492/800964046383349791/1203013184576032821
reinstalled this mod, disabled all mods except this mod and related to this mod. created new game with this only mod running, issue still there
edit: ![Uploading Screenshot (153).png…]()
found the solution
check the integrity of the game on steam, it works now even with the buildOpt
When using BlueprintTweaks 1.6.3 and Starfi5h's BuildToolOpt 1.0.2, with UIBlueprintOpt enabled, the following error is consistently reported as soon as you select any blueprint. (That is, opening the blueprint selections, and single left clicking any non-folder blueprint. Pasting is not required, only viewing.)
I presume this is a low priority bug. However, this did not occur with BlueprintTweaks 1.6.2, and the previously stated mods and options. Thus, i thought it useful to be made aware of. Simply disabling the noted option fixes the issue, and thus is not a major issue. For reference, I have BepInEx 5.4.22.
[Error : Unity Log] System.MissingMethodException: void UIBlueprintInspector.Refresh(bool,bool,bool) at UIBlueprintInspector._OnOpen () [0x00005] in <098005bb1c5d4804a3d5e3ad4799301a>:0 at ManualBehaviour._Open () [0x00031] in <098005bb1c5d4804a3d5e3ad4799301a>:0