Using a BitmapFill (embedded Sprite symbol with strokes) to fill any
Geometry subclass is enough to manifest the problem.
Probably using getRect() instead of getBounds() to create the BitmapData.
Original issue reported on code.google.com by n.giamou...@gmail.com on 20 Aug 2008 at 2:35
Original issue reported on code.google.com by
n.giamou...@gmail.com
on 20 Aug 2008 at 2:35