C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
I was playing around with the repo specifically, the palette_extraction aspect. I was wondering for the pigments listed there, how would you recreate them with paints irl with the weights?
Hi,
Really love the work you have done!
I was playing around with the repo specifically, the palette_extraction aspect. I was wondering for the pigments listed there, how would you recreate them with paints irl with the weights?