Closed tintincastro closed 11 months ago
This is currently not possible, but that is a use case I'd like bevy-vello to support. I'll make a patch release soon to add this feature. Thanks for your input :)
Closing this issue because of the new feature introduced here: https://github.com/vectorgameexperts/bevy-vello/commit/aec0422ec83cd06a1c7f96d26795ed321ba66c96
Sorry if this question is stupid (bevy beginner here), but is it possible to set the transform origin of a VelloVectorBundle to the center of the vector instead of the bottom center?
I've seen the
compute_local_transform
in the parser, but it doesn't seem accessible in bevy world.Thanks in advance for your input.