Right now, Time::frame is an f64, but is called a frame number. It used to be 32 bit, but was changed.
Most of the time, in other systems, a frame number is an integer.
Some times, this value is a percentage of the duration rather than a frame number. Other things treat it as a number of fractional seconds since the start of the animation.
Right now,
Time::frame
is anf64
, but is called a frame number. It used to be 32 bit, but was changed.Most of the time, in other systems, a frame number is an integer.
Some times, this value is a percentage of the duration rather than a frame number. Other things treat it as a number of fractional seconds since the start of the animation.
This is an area that deserves further thought.