Closed xmlyqing00 closed 1 week ago
As far as I know, Vulkan is not supported on WSL yet. That's why you can not open it. It has compatibility issues on Windows so go ahead on a pure Linux system.
Hi @Mahdidaeidaei Thanks for your quick reply. Do you have any ideas on how to run your core algorithm to process the mesh without GUI? That would be convenient for us to run it on servers.
Thanks!
Hi @Mahdidaeidaei Thanks for your quick reply. Do you have any ideas on how to run your core algorithm to process the mesh without GUI? That would be convenient for us to run it on servers.
Thanks!
You need the GUI to manually put the cubes to cover the geometry and a lot of surveillance steps. I do not think that it is possible to skip this step.
Thanks for your information.
On WSL, I can compile it, but when I run it, I have a Vulkan validation layer error:
I also tried the Windows compilation, it stops at the C++17 and libtorch.
Could you give some hints to solve it? I've experienced in using GUI in WSL and Windows, but have no idea this time.
My CUDA is 12.3, libtorch, Vulkan, HDF5 are using the latest ones.
Thank you!