Closed lingyunmo closed 1 year ago
The changes introduced in the ThirstHudOverlay
class enhance the game's user experience by dynamically rendering the thirst overlay based on the player's actual thirst value. The update also includes a condition to prevent the overlay from appearing when the player is in creative mode.
File Path | Change Summary |
---|---|
.../lanthanum/client/ThirstHudOverlay.java | The onHudRender method now checks if the player is not in creative mode before rendering the thirst overlay. The static thirsty texture drawing has been replaced with a dynamic one, reflecting the player's actual thirst level. |
On this day of autumn's grace, 🍂
Changes come at a steady pace. 🐇
No more thirst in creative flight, 🎨
Only when survival's in sight. 🎮
Dynamic render, a sight to see, 👀
Reflecting thirst accurately. 💧
Celebrate, for on this date, 🎉
CodeRabbit's changes are truly great! 🐰
Summary by CodeRabbit