I wana make bot eat whem it get hurt by zombified_piglin, meanwhile the bot is attacking the zombified_piglin,
So I think the hold food on off-hand is better than taking food from inventory when bot attacking
How to automatically eat when bot attack and not affect attacking?
When the food on hand it can eat but then the bot will attacking with food
When the food onoff-hand it cant eat
//auto take some food on off-hand
bot.on('playerCollect', (collector, itemDrop) => {
if (collector !== bot.entity) return
setTimeout(() => {
const cooked_porkchop = bot.inventory.items().find(item => item.name.includes('cooked_porkchop'))
if (cooked_porkchop) bot.equip(cooked_porkchop, 'off-hand')
}, 250)
})
bot.once('spawn', () => {
bot.autoEat.options = {
priority: 'saturation',
startAt: 16,
bannedFood: []
}
})
//auto-eat when hunger
bot.on("health", () => {
if (bot.food === 20) bot.autoEat.disable()
else bot.autoEat.enable()
})
//get order to attack
var id
bot.on('chat', (username, message) => {
if (message=== "attack")
id=setInterval(()=>{hit()},650)
console.log(message)
}
if(message ==="unattack") clearInterval(id)
})
async function hit(){
var elist = ["witch", "vindicator", "vex", "pillager", "evoker","zombified_piglin"]
for(var id in bot.entities){
var target = bot.entities[id]
if(target.type != 'mob') continue
if(target.position.distanceTo(bot.entity.position.offset(0.5, 0.5, 0.5)) > 5) continue
if(!elist.includes(target.name)) continue
if(target.isValid && target.health !== 0) bot.attack(target)
}
}
I wana make bot eat whem it get hurt by zombified_piglin, meanwhile the bot is attacking the zombified_piglin, So I think the hold food on off-hand is better than taking food from inventory when bot attacking How to automatically eat when bot attack and not affect attacking?
When the food on hand it can eat but then the bot will attacking with food When the food onoff-hand it cant eat