Closed izxyz closed 2 months ago
I have a strange idea: Is there a way to apply a filter directly to a specified SurfaceTexture or texName, rather than rendering it to the SurfaceTexture created internally by GLSurfaceView?
I have a strange idea: Is there a way to apply a filter directly to a specified SurfaceTexture or texName, rather than rendering it to the SurfaceTexture created internally by GLSurfaceView?