Open Konard opened 4 years ago
Ook BIT Chief Whirl HQ9+ G Code Shakespeare Piet Algol
Mql4 Mql5 Processing
Verilog VHDL (AHDL?)
@Absolutelight
Mql4 Mql5
Will be added as MetaQuotes.
@Krol-X
(AHDL?)
Will be added as Altera.
HQ9+ language removed as it is non-Turing-complete.
CSS
MoonScript PureScript
Idris Elm
CSS
This is style markup language, not a programming language.
CommandBlock Redstone
ReActions Skript mcfunction DataPack
Crystal https://crystal-lang.org/
MiniJava (http://www.cs.tufts.edu/~sguyer/classes/comp181-2006/minijava.html) Featherweight Java (https://www.cis.upenn.edu/~bcpierce/papers/fj-toplas.pdf)
Small Basic
M-code
already exist
@AbstractCoderX
CommandBlock Redstone ReActions Skript mcfunction DataPack
All these depend on Minecraft, so the only real candidate is Minecraft Skript, but I`ll add just Minecraft to refer to any programming on top of Minecraft.
@kalinochkind
MiniJava (http://www.cs.tufts.edu/~sguyer/classes/comp181-2006/minijava.html)
Since it is a subset of Java, I think the Java itself would be enough for now.
Featherweight Java (https://www.cis.upenn.edu/~bcpierce/papers/fj-toplas.pdf)
The same idea here, if you know Java, the there is a high chance that you can use these languages too.
@Ythosa
Small Basic
It is simplified version of Basic, so for now, i think the Basic itself will be enough.
New languages added https://github.com/linksplatform/Bot/commit/bbbb427133465e10740ad4dc58065a94b127f974:
@Ythosa
Small Basic
It is simplified version of Basic, so for now, i think the Basic itself will be enough.
but I only know small basic, big basic doesn't
AssemblyScript
X# (IL2CPU, CosmosOS) Pony LOLCODE fish (shell) VIM script(??) Haskell Kotlin Java Scala Elixir QuakeC OpenCL Cuda GLSL HLSL
- pukiclang
Can you give a link to that language description?
X# (IL2CPU, CosmosOS)
Do you mean https://en.wikipedia.org/wiki/XSharp ?
fish (shell)
What do you mean by shell? Did you mean this language https://esolangs.org/wiki/Fish ?
Haskell Kotlin Java Scala
Already supported.
QuakeC
I suggest to use just Quake as we did with Minecraft to refer the programming within Quake ecosystem.
OpenCL
Is a framework.
Cuda
It is an API/framework, not a language, it is accessible via supported programming languages like C/C++. We still can add NVPTX, if you like this idea.
GLSL HLSL
Already supported.
X# - https://www.x-sharp.net fish - https://fishshell.com/docs/current/index.html OpenCL, Cuda - hmm, okay. QuakeC - hm... Minecraft does not have a programming language, quakec is a programming language for mechanics in quake (1,2)
You can use Shell
category as a language, looks like it is similar to Fish language.
QuakeC - hm... Minecraft does not have a programming language, quakec is a programming language for mechanics in quake (1,2)
There is a Skript, and it is also possible to build computers inside Minecraft. So I think Quake
will be enough as a category of languages which contains QuakeC.
Skript - plugin (And language) for bukkit servers, made by community.
is also possible to build computers inside Minecraft
lol.
category of languages which contains QuakeC.
wdym? quake 3 and upper uses native libraries for mechanics
- pukiclang
Can you give a link to that language description?
wdym? quake 3 and upper uses native libraries for mechanics
I mean, Quake category that contains single QuakeC language, and also any programming related to Quake game.
Please take a look at the list of actual regular expressions for programming languages.
List of requests: