Closed eriq-augustine closed 5 years ago
I implemented this: bb61df406fc62e8e49c69490f73c7e87d0d6d6a6
However, there is a problem. Because we are creating processes that we can accurately time, the random number generators are out-of-sync. I am also concerned about performance. A possible solution is to just not use timeout functions. We already watch the time an agent uses (and the autograder uses a process-based timeout), so maybe we can just wait for the full duration and raise an exception after. Because of the multi-process nature of the tournament, this shouldn't have too great an impact (and the agents have to first get pass the autograder).
All timeouts removed in 94242f044a8cc4ec2816a9baaa2b17f672d2a0b9 as per the last comment.
The grading code has a fairly robust timeout implementation. When the package reorganization happens, we should bring it over.