linus-jansson / btd6farmer

A tool to make autonomous macros in Bloons Td 6. Relies on OCR and template matchmating for navigation. Made in python
https://discord.gg/qyKT6bzqZQ
MIT License
33 stars 11 forks source link

Possibility to choose gamemode for map #18

Closed 3lectr0o closed 2 years ago

3lectr0o commented 2 years ago

bot just does nothing when winning or losing the game

3lectr0o commented 2 years ago

it also does not get rid of the pop up of the new gained monkey knowledge which stops the game

linus-jansson commented 2 years ago

Cannot reproduce on the main branch

What screen resolution are you on? Are you on the main branch? Is there any error code or is the bot just idling? Also what commit are you on? You can check that using git show in your cmd when in the btd6farmer folder if you have git installed.

EDIT: also please test with the latest commit on the main branch as there are some changes to the bot.

3lectr0o commented 2 years ago

nvm I'm a freakin idiot xD game was on my native language and tesseract couldn't recognize it but anyway, could you add a function to press the Ok Button after starting impoppable? or will this be included with a new gameplan? I can't make it work tho :D

anyways good work

linus-jansson commented 2 years ago

Could be a possibility that something like that will be added. Also mentioned in #19

It should work with the current gameplan however, what I have experienced is that something differs between standard mode and chimps as on chimps when testing no ballons get thorugh but when testing on standard I lose around 11 hearts early in the game. So I think that be a big deal on impoppable and something i'll have to look into before making it possible to choose.

I guess there is some difference on the bloon spawn rate or that some thing change in the game plan file during a commit.

linus-jansson commented 2 years ago

Im working on a guide to create own gameplans in PR #25, this will add the capability to play the current gameplan on chimps and impoppable